For the love of order

20-January (Maral)
A Murder in Atur

Sometimes I have to wonder if traveling with Gilly will actually be as useful as Thosun hopes. It seems like she’s gotten in some manner of entanglement in half the towns we passed in our journey, being pursued by men with thoughts of romance or suspecting her of cheating at cards. But after our experience in Atur, I have to think she’s a weirdness magnet too. We’d come to Atur because it’s said to be a good place to seek one’s fortune, and hadn’t been there but a couple days before the constabulary wanted to question her in connection with a murder.

Thank goodness, she’d had no involvement beyond being mistaken for another lady halfling. I don’t think I could travel with her if she was. She was, however, scared about it, she doesn’t trust authority much. Something in her past, I think — I haven’t pried. At any rate, delivering herself up to police of unknown competence and honor wasn’t much of an option for her, so she went into hiding.

Serious hiding, too, she contacted me with an encrypted and obfuscated message shortly after a detective came by the inn asking after her. Thankfully, I was talking (well, trying to talk) with a pair of … prospective adventurers? I wasn’t sure at the time. The human woman, Syama, was a healer, with odd manner and odder eyes. The other was a hobgoblin, his name was Dolg. From our conversation, it sounded like he was a ‘pure spirit warrior of fist and feet’, a monk. This was fascinating — I’d heard of them a little in my studies at Thorgir Stonecutter’s Academy of Defense and Warfare, how to account for such fighting style on the battlefield as enemy or ally, but amongst dwarves, and city-dwelling dwarves especially, they are exceedingly rare. Both of them seemed sharp-witted, and competent, so I was grateful when they offered to accompany me to meet Gilly in her hiding spot in the low quarter.

Gilly hadn’t had the freedom of movement to research, but she did have one piece of information which would prove invaluable. When she was mistaken on the street, the man in question addressed her as Gorlinson, and said he “wasn’t afraid of her or her oaf brother.” Then she’s caught word that she was wanted for questioning in a murder, and decided to lay low. We quickly found that the Gorlinsons were a halfling merchant family, but we didn’t care to approach them just yet. Atur not being the sort of city where murders happen daily, we were able to find posters asking for information (and offering a reward), and soon located a person who actually knew poor Jon T. He’d worked as a runner between various halfling merchants and the Inn District, and met his end in an alley in said district. Dolg’s skill at stealth is close to Gilly’s, I think (and as an added bonus, can see in the dark) — he was able to sneak into the alley and retrieve a bloody dagger. And this dagger bore the mark of the Gorlinsons… The pieces were coming together, and quickly.

Our next destination was the halfling encampment, where the more socially adept of our group discovered the rest of the story — one sister being the lover of the murdered man, the other (and her brother?) displeased with this, hot words and hotter blood. It’s sad to see again what stupidity results. A man dead, a woman fled. And for what?

Our duty clear, we related the impressive body of evidence to a constable. He seemed competent, at least at note-taking, but I do have to wonder about a police force who didn’t bother to look under boxes in the alley within the day. I guess I won’t blame Gilly too much for avoiding them. They’d best not screw it up from here, though — none of us would be pleased to be cheated out of the reward money, or more importantly of the momentary fame that would come from having solved the murder. In the end, it may turn out to have been a great opportunity, if we find better work as a result.

Gilly’s a better judge of character than I am. I hope she likes Syama and Dolg — I think they’re competent, and between the four of us, we have a good set of skills to handle what job offers might arise in the wake of our detective work. I do hope there isn’t an argument over whether Gilly’s information is worth a share of the glory, or whether getting out from suspicion-of-murder ought to be sufficient. Wonder if I can get a chance to talk with her first — I don’t know if she’s even considered the reward or possibly working together or anything like that.

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20-January, Aruk
Syama's tells

I’d met Dolg earlier, and we spoke about putting together a group for safety, as we were both on Wanderjahr. He’s nice enough, though he doesn’t talk much. More importantly, he seems trustworthy, and unlike most hobgoblins I’ve met, I think he’d keep his head with someone spelling at him. Quick too, but I didn’t really see that until later. Back to the bar. We’d spoken some, and settled down in the inn for a drink, hoping some other likely prospect would happen by and we wouldn’t need to figure out what to post on which Guild board. When Maral walked in I decided he was either a really valuable companion, or a raving looney. He looked like he’d gone into a Traveler’s shop and picked up one of everything. Sometimes two or three. He’s a dwarf too, so I could barely see him behind all his bags and tools and packages.
And weapon, of course. With the strength he must have to carry all that, and the battleaxe he’s clearly trained with… He might be useful even if he is a looney.

Anyway, Dolg and I tried to find out some about him, and whatever he is, he’s not raving. The guy barely talks. He loosened up a bit though, until a detective came in to ask after his traveling companion. He seemed pretty miserable about that, especially when some kid came running in with a note from said companion. Off he started to go, and by himself too, but after a little work we convinced him that we were looking for companions, and he needed companions. So off we went together.

His companion (not his friend), was an adorable halfling girl, though by the time I saw her she looked half sick with nerves, and was in a bad disguise. She’d been mistaken for someone else on the street, and when she heard Guardsmen looking for her later, she bolted. On the one hand, not too bright. But on the other, would I really trust the Guard to find evidence to free me, if they’d arrested me? I don’t know, I’d never really thought about it. Anyway, she had the name of the girl she’d been mistaken for, so we started poking around to see what we could do with it.

The name didn’t help us much at first. It was a halfling merchant family, and we didn’t want to get too close to them without more information. But a little wandering in the Inn District helped more. There’d been a murder there, and the poor man killed had worked as a runner between halfling merchants and various inns, including the one he’d been murdered by. Better yet, we found a back entrance to the alley where it happened, (would I trust the Guard with my future?) and Dolg went back in the evening and found a bloody dagger, with a sign on it of… of course, the same halfling merchant family. (I can only hope the Guard hadn’t really done a search yet.)

The next day found us in the Halfling encampment on the edge of the city, talking to anyone who was willing to talk to us. It took time, but eventually we found someone who’d seen the murder victim, with a daughter of the family in question. And ‘with’ in this case meant ‘with in an endearing manner sure to be disapproved of by anyone less than fond of interracial dating.’

With motive, weapon, and the rumored disappearance of the halfling girl’s sister, we sat down to a nice comfy argument about whether to pursue it further or hand it to the Guard as it was. I decided, after we’d come up with various arguments in both directions, that the chances of our interfering with justice were at this point too strong to overcome the chances of either being wrong or handing them little enough evidence that they could avoid giving us the reward. I don’t think either of them felt as strongly about it as I did, but they didn’t take much convincing.

When we talked to the Guards, or rather one of them, he listened straight through, accepted the dagger with very few questions, and asked for an address at which to find us if our information led to an arrest. The inn we’d been staying at was conveniently an address for all of us, and we headed back there to wait for evening, when we’d be able to find Maral’s halfling again. Gilly, that was it. To kill time, Dolg and Maral sparred some. I thought they were pretty good, but it’s hard for me to tell for sure. They seemed to respect each other afterward, which is usually a good sign.

On the way to meet Gilly though, we ran into trouble again. Or at least I did. Some con-man was selling a mysterious substance to ‘make your magic stronger’, and when I stopped in hopes of finding out what exactly he was selling before I turned him down, he spelled me into taking and drinking it. Some seer. At least it didn’t seem to do anything to me. But the others had backed up when they saw that I’d stopped, and they knocked him out when he tried to get away. I tried to help, but apparently my magic was not stronger. When he wakes maybe I’ll find out what I drank.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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