- Gilly – alignment
- Maral – kingdom
- VIctor – kingdom
- Syama – demon fight
- Aramus – still has his
- Dolg – left the party
Party wonders about recruiting ex-PN candidates.
The party looks to request an audience with a high priest of Abadar. He’s out of town, back tomorrow. Get an appointment late tomorrow morning.
Move on to Erastil. The Servants of the Stag are a group of halfling clerics on the Talanta planes who travel around. No central place to start a search from.
The party goes to Gatherhold to see if anyone there is familiar with the recent location of the Servants.
Find a few who saw them here a while ago. They are going on the northern part of the planes. Get the names of two of them, which is sufficient for Dream.
The party fetches random magic ingredient #4 (1000gp) from another city.
- Go in the direction they were going. Find people, ask them if they have heard of the Servants passing by.
- Find the Path to Wandering Inn. Triangulate with Teleport, then teleport there.
- Wait until night and send a Dream.
Vi casts Miracle as Find the Path to the Inn. A few teleports and a wind walk brings them to the Wandering Inn. Gilly talks to lots of people, finds someone who was with them recently. Gilly is pleased and buys the person a nice meal. This is very helpful, you don’t know how. Flirtily suggests that maybe this is for the safety of the full world. Also someone who can do a sending to them. Party explains that they want to talk to them, and it will be easier to find them if
> powerful party wishes to chat, possibly by scry, or travel to your location if given. Concerns serious threat to Erastil artifact. Currently at Wandering Inn.
> Scry in five minutes. Curious about artifact. Might send back to Fallalla later.
Party will be open about mostly everything. Given a divine mission, share the knowledge from book of knowledge.
Bertram greater scries, casts message. Sheila is interested, and agrees to meet in person. The dig a sigil of Erastil into the ground as a beacon for greater teleport.
Danavas don’t die for some reason just from hit point damage. That’s why they are generally banished. Temporal stasis might help. Diety or associate might help.
The party gives them the gift.
THe halflings will remember about a horned archon soon, who knows much. ErKaldor. High level oracle, tongues curse, Syama eyes.
Party tells them that mournlands are fixed. The servants are interested in helping restore it to a natural state.
Party goes to Axis for the night, since they are expecting info from the Abadar cleric there in the morning.
They go to the temple of abadar. Talk to the titan expert about danavas. Danava pillars are fairly obvious.
They party contemplates how to beat a danava, and if they can beat one.