Syama's childhood friend


Female Human Barbarian
Medium humanoid (human)
Init +3; Senses Perception +18


AC 23, touch 15, flat-footed 19 (+8 armor, +3 Dex, +1 deflection, +1 dodge)
hp 115 (10d12+40)
Fort +10, Ref +6 (+3 bonus vs. traps), Will +4; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies’
Defensive Abilities improved uncanny dodge, trap sense +3; DR 2/—


Speed 30 ft.
Melee +2 falchion +19/+14 (2d4+11/18-20) and
shortsword +16/+11 (1d6+6/19-20)
Special Attacks rage (25 rounds/day), rage powers (auspicious mark, fiend totem, lesser, knockdown, reckless abandon, superstition +4)


Str 24, Dex 17, Con 16, Int 10, Wis 12, Cha 8
Base Atk +10; CMB +16; CMD 31
Feats Blind-Fight, Cleave, Dodge, Furious Focus, Lunge, Power Attack, Weapon Focus (falchion)
Skills Acrobatics +13, Intimidate +7, Knowledge (nature) +8, Perception +18, Stealth +5, Survival +9
Languages Common
SQ fast movement, tireless rage
Other Gear +2 agile breastplate, +2 falchion, shortsword, belt of giant strength +2, ring of protection +1

Special Abilities

Auspicious Mark (1/rage) (Su) Gain +1d6 bonus on one d20 roll, once per rage. use after seeing result of d20 roll.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take −2 AC.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fiend Totem, Lesser (Su) Gain d8 gore attack while raging
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Knockdown (1/rage) (Ex) 1/rage, make a Trip maneuver without AoO
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack -3/+9 You can subtract from your attack roll to add to your damage.
Rage (25 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-3) (Ex) Trade AC penalty for to hit bonus while raging.
Superstition +4 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies’.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Darkvision (Ex)

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