War Priest

Melee clerics in assault on demons


War Priest of Morodin
Male Dwarf Cleric of Moradin 8
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +5
Aura deflection aura (2 ft.)


AC 20, touch 10, flat-footed 20 (+9 armor, +1 natural)
hp 71 (8d8+32)
Fort +11, Ref +4, Will +10; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)


Speed 20 ft.
Melee +1 dwarven waraxe +12/+7 (1d10+5/×3)
Ranged javelin +6 (1d6+4)
Special Attacks channel positive energy 3/day (DC 14, 4d6), +1 on attack rolls against goblinoid and orc humanoids, staff of order (4 rounds, 1/day)
Domain Spell-Like Abilities (CL 8th; concentration +10)
5/day—touch of law
h4. Cleric Spells Prepared

(CL 8th; concentration +10):

4th—divine power (2), order’s wrath [D] (DC 16)
3rd—invisibility purge, magic circle against chaos [D], prayer (2)
2nd—align weapon [D], augury, bull’s strength, spiritual weapon (2)
1st—bane (DC 13), divine favor (2), shield [D], shield of faith (2)
0 (at will)—bleed (DC 12), detect magic, guidance, resistance
[D] Domain spell; Domains Defense, Law, Protection


Str 18, Dex 10, Con 16, Int 8, Wis 15, Cha 10
Base Atk +6; CMB +10; CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Armor Proficiency (Heavy), Power Attack, Vital Strike, Weapon Focus (dwarven waraxe)
Skills Intimidate +4, Perception +5 (+7 to notice unusual stonework), Spellcraft +3
Languages Common, Dwarven
SQ aura, aura of protection (+1 deflection, energy resistance 5, 8 rounds/day), domains (defense, law)
Combat Gear potion of cure serious wounds (2), scroll of righteous might, alchemist’s fire (2);
Other Gear +1 half-plate, +1 dwarven waraxe, javelin (5), amulet of natural armor +1, wooden unholy symbol (Szuriel), 184 gp

Special Abilities

Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Aura of Protection (8 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +1 deflection bonus to AC.
Cleric Channel Positive Energy 4d6 (3/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Associated Domain: Protection
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deflection Aura (8 rounds) (1/day) (Su) 20’r aura grants +2 AC and +2 CMD
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scroll of righteous might
Staff of Order (4 rds) (1/day) (Su) A weapon you are holding becomes axiomatic
Touch of Law (5/day) (Sp) A d20 roll becomes 11.
Vital Strike Standard action: x2 weapon damage dice.

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Two of this NPC will accompany the party to fight the patron.

One does not have a second divine power memorized, but instead memorized and cast Divination.

They plan to read the Scroll of Righteous might at the start of the battle against the Patron.

War Priest

For the love of order udalrich udalrich