For the love of order
Melee clerics in assault on demons
War Priest of Morodin
Male Dwarf Cleric of Moradin 8
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +5
Aura deflection aura (2 ft.)
AC 20, touch 10, flat-footed 20 (+9 armor, +1 natural)
hp 71 (8d8+32)
Fort +11, Ref +4, Will +10; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Speed 20 ft.
Melee +1 dwarven waraxe +12/+7 (1d10+5/×3)
Ranged javelin +6 (1d6+4)
Special Attacks channel positive energy 3/day (DC 14, 4d6), +1 on attack rolls against goblinoid and orc humanoids, staff of order (4 rounds, 1/day)
Domain Spell-Like Abilities (CL 8th; concentration +10)
5/day—touch of law
h4. Cleric Spells Prepared
4th—divine power (2), order’s wrath [D] (DC 16)
3rd—invisibility purge, magic circle against chaos [D], prayer (2)
2nd—align weapon [D], augury, bull’s strength, spiritual weapon (2)
1st—bane (DC 13), divine favor (2), shield [D], shield of faith (2)
0 (at will)—bleed (DC 12), detect magic, guidance, resistance
[D] Domain spell; Domains Defense, Law, Protection
Str 18, Dex 10, Con 16, Int 8, Wis 15, Cha 10
Base Atk +6; CMB +10; CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Armor Proficiency (Heavy), Power Attack, Vital Strike, Weapon Focus (dwarven waraxe)
Skills Intimidate +4, Perception +5 (+7 to notice unusual stonework), Spellcraft +3
Languages Common, Dwarven
SQ aura, aura of protection (+1 deflection, energy resistance 5, 8 rounds/day), domains (defense, law)
Combat Gear potion of cure serious wounds (2), scroll of righteous might, alchemist’s fire (2);
Other Gear +1 half-plate, +1 dwarven waraxe, javelin (5), amulet of natural armor +1, wooden unholy symbol (Szuriel), 184 gp
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Aura of Protection (8 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +1 deflection bonus to AC.
Cleric Channel Positive Energy 4d6 (3/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Associated Domain: Protection
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deflection Aura (8 rounds) (1/day) (Su) 20’r aura grants +2 AC and +2 CMD
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scroll of righteous might
Staff of Order (4 rds) (1/day) (Su) A weapon you are holding becomes axiomatic
Touch of Law (5/day) (Sp) A d20 roll becomes 11.
Vital Strike Standard action: x2 weapon damage dice.
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Two of this NPC will accompany the party to fight the patron.
One does not have a second divine power memorized, but instead memorized and cast Divination.
They plan to read the Scroll of Righteous might at the start of the battle against the Patron.