For the love of order
What the party has learned
Various information that the party has learned through knowledge checks. This is intended as a repository so that the GM does not have to remember what you know.
|Atur constabulary||Gilly||The force is reasonably unafflicted by corruption or serious abuse of power, but does suffer from the lesser evil of nepotism. Outside of issues they consider important (to which their best people will be assigned), there is some chance of any particular constable being not particularly competent, but having the job via connections.|
|Ogres||Gilly||Ogres are strong but stupid. A clever plan will often work against them, even if there are somewhat obvious components. A smarter opponent might recognize what is happening and take steps to counter it, but an ogre will plow straight ahead, ignoring the warning signs.|
|Ogres are highly prone to bickering among themselves. They would be even more of a threat to the smaller races if they did not spend time so much time fighting amongst themselves.|
|While ogres usually carry javelins (and can attack at range) their ranged attacks are much less dangerous (and less accurate) than their melee attacks.|
|Felda Gorlinson||House Tharashk||She may have fled to a nearby swamp|
|Stirges||Syama||Stirges have darkvision, low-light vision and scent. Individually, they are easy to kill but tend to attack in groups. They insert their proboscis into gaps in armor and begin to draw blood, draining Constitution. They are difficult to remove once attached but will leave on their own once they are satiated.|
|Snakes||Syama||There are several types of snakes. Some prefer to constrict their prey, while others inject a Con-damaging poison with their bite. All types are good at stealth.|
|Leeches||Syama||Leeches are gross. (Sorry, 10 is not good enough)|
|Aghasura||Victor||Aghasura are Asura. These Huge monsters can teleport and are more melee focused than Adhukaits; even with standard buffs, they will reliably hit Maral and Dolg hard. Good weapons and spells are needed to overcome their DR and regeneration. Their weapons and bite transmit poison; their main combat spell is cloudkill.|
|Western Geography||Victor||The most significant mountain ranges in Aundair and the Eldeen Reaches are on the western borders with the Demon Wastes and the Shadow Marches. However, there are smaller mountains and hills that are large enough to support cave systems spread throughout the area. The nearest are less than 900 miles from the border of the Hegemony in Thrane.|
|Is Xoriat associated with prophecy or just madness||Syama||See Xoriat|
|In Cults of the Dragon Below, does the dragon have anything to do with dragon marks||Syama||There does not appear to be an association between the Cult and dragon marks. Advanced members of the cult seem to have an interest in Dragonshards, particularly Khyber dragonshard.|
|How old are dragonmarks||Syama||About 1500 years ago, there was the “”/wikis/war-of-the-mark" class=“wiki-page-link”>War of the Mark“. This pitted the dragonmarked houses against those with ”/wikis/aberrant-dragonmarks" class=“wiki-page-link”> aberrant dragonmarks. Dragonmarks must be significantly older than this, as the dragonmarked houses were already well established at this time.|
|Argonnesson||Syama and Gilly|| On the shores of the continent live tribes of barbarians. They worship the dragons that live inland. Some people have attempted to negotiate passage inland with them, although it is unclear how much influence they have with the dragons.
Further inland, it is believed that the geography is varied, with dragons generally gravitating to the terrain most advantageous for their type.
Little is known about the interior, but it is certain that a place populated by dragons must be rich in treasure, magic and knowledge.
|Books from Mimo’s party||Party||Mimo’s books|
This table represents what the party is doing on a typical adventuring day. The players should update this as appropriate. Everyone is eating some of their rations as it occurs to them to be hungry. This works out to 2 people on watch at any given time, and watches containing Victor aimed for daylight hours, most focus on dusk and early night, when we have historically had most encounters. Everyone gets 8 hours sleep (or benefit of sleep in the case of Ring-of-Sustenance users), and sleep is in at most two chunks. If crafters have nothing to craft, they are on bonus watches. 13 hour schedule, being 2 light, 1 dusky, 6 night, 1 dawn, 3 light.
It is now summer, so it begins to get light at 3 am. Sunrise happens at about 4 am. Sunset is at 8 pm and full dark is at 9 pm.
|Midnight||Maral and Dolg on watch, Victor crafts, Syama prepares spells, Gilly sleeps|
|1||Maral and Syama on watch, Victor crafts, Dolg and Gilly sleep|
|2||Maral and Syama on watch, Victor prepares spells, Dolg and Gilly sleep|
|3||First light, Maral and Victor on watch, Syama crafts, Dolg and Gilly sleep|
|4||Sunrise, Maral and Victor on watch, Syama crafts, Dolg and Silly sleep|
|5||Dolg and Victor on watch, Syama crafts, Gilly and Maral sleep|
|6||Dolg and Victor on watch, Syama crafts, Gilly prepares spells, Maral sleeps|
|7||Break camp and adventure|
|5||(Locate decent camp site)|
|6||Make camp, Victor and Gilly on watch, Syama and Dolg and Maral sleep|
|7||Victor and Gilly on watch, Syama and Dolg and Maral sleep|
|8||Sunset, Gilly and Syama on watch, Dolg and Victor and Maral sleep|
|9||Dark, Gilly and Syama on watch, Dolg and Victor and Maral sleep|
|10||Syama and Dolg on watch, Victor crafts, Maral and Gilly sleep|
|11||Syama and Dolg on watch, Victor crafts, Maral and Gilly sleep|
Minimal Daily Schedule
This table represents what the party is doing on an adventuring day where they strongly require minimal night downtime, and therefore only have one person on watch at a time, not counting Victor who is unimpressive at watch duty, and no bonus crafting. Everyone is eating some of their rations as it occurs to them to be hungry. The schedule has Dolg getting only 7 hours rest; if Dolg is injured or down stats or we are doing multiple nights of this schedule, Maral and Dolg switch.
|Midnight||Victor+Syama on watch|
|1||Victor+Maral on watch, Syama prepares spells|
|2||Victor+Syama on watch|
|3||First light, Syama on watch, Victor prepares spells|
|4||Sunrise, Victor+Syama on watch, Gilly prepares spells|
|5||Break camp and adventure|
|7||(Locate decent camp site)|
|8||Sunset, Victor+Dolg on watch|
|9||Dark, Victor+Dolg on watch|
|10||Syama on watch|
|11||Syama on watch|
City Daily Schedule
This table represents what the party is doing on an adventuring day where they have access to an inn, and therefore have Real Food, locked rooms to sleep in, and some comforts they lack while out adventuring. The players should update this as appropriate.
|4||First light, spellcasters prepare spells, others sleep|
|Noon||Lunch that isn’t trail rations, om nom|
|7||Sunset, Dinner at inn|
|Adamantine Weapon||24||8 days|
|Adamantine Armor||28||2 weeks||Complex (4, 6, +50%)|